Atom Duel has seven levels, each one adding more powers and complexity. Younger players should start at earlier levels while older players can start higher up. Read the rules or watch the videos for specifics.
Atom Duel Trainer is a chemistry-themed strategy card game using the 118 elements of the periodic table. Each card's base value is its atomic number. Special Powers are denoted by icons in the lower right-hand corner of the card.
How to Play
Your goal is to win hands by playing the most powerful card against your AI opponents. The base value of a card is its Atomic Number- the higher the Atomic Number the stronger it is. However, as levels increase, more special powers are added that change the power dynamic and make different cards extremely powerful.
The basic mechanics of the game. Each card's value is its atomic number — the highest atomic number wins the hand. No special powers are in play.
Scientist, Laboratory, Anti-Scientist, and Anti-Laboratory cards are added. Scientists and Labs are the highest cards in the deck (atomic numbers 96–118), denoted by a scientist or lab icon in the lower right corner.
Laser cards vaporize an unplayed card in a player's hand.
Radioactive cards and Radiation Stopper cards are added. Radioactive cards have a red or pink ring around the nucleus of the element.
Alloy cards can be combined with another alloy to form a compound. The compound's value becomes the sum of the two alloys' atomic numbers. More than two alloys can be combined — the atomic number continues to be the sum of all atomic numbers. The player who played the last card in the alloy controls the alloy.
Magnets form a compound with the second highest card played in the hand (aside from itself) and add that card's atomic number to their own.
Carbide Bits cut the highest card's atomic number in half (at the end of the round), including compounds like alloys and magnets. If the Carbide Bit card itself has the highest atomic number, it cuts itself in half.
The final level — all special powers are in play, including unique special power cards marked with a book icon. Look up a card's unique power before playing so you can use it to your advantage!
Playing the Last Round: In Level 7, everyone plays their cards simultaneously. Players look at their cards, place them face-down from left to right in order of which card they will play first, then flip them over at the same time.
Ties
Cards with Two Special Powers
When playing a card with two special powers, a player must announce which power the card will use at the time of playing the card. If one of the special cards is an alloy, other players may still use it as an alloy.
Scientist and Lab Cards
Two Carbides Played in the Same Hand
If two Carbide Bits are played in the same hand, the first one cuts the highest atomic number in half, and the second cuts the second highest card's number in half. The numbers are cut in half once all cards have been played.
Magnets and Anti-Radiation Cards
If a Magnet and Anti-Radiation card are played in the same hand, the Magnet card's atomic number becomes its atomic number plus the second highest card's atomic number aside from itself. This compound is not considered radioactive. The Anti-Radiation card takes on the higher number of the atomic number of the highest radioactive card or its own atomic number.
Magnets in Multiplayer Games with Only Two Cards
If a player plays a Magnet card in a two-card hand during a multiplayer game, the Magnet functions as it would in a 2-person game — it beats any Transition Metal.
Laser Immunity
If a card immune to lasers is selected to be vaporized by a player who plays a laser card, that card is not vaporized and remains in the hand. The laser is thus wasted and the laser-playing player may not select another card to vaporize.
2-Player Special Rules
Atom Duel Trainer is an online version of the card game Atom Duel. You can practice your game with AI players and learn the ins and outs of Atom Duel strategy.
To buy the real game, visit:
www.atomduel.com ↗Tap any element to zoom in